Wednesday, 02 October 2019 16:22
ENDLESS SPACE 2 V1.5.3.44624 S5 GOLD-Public (64-bit)

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16:22:56:381DefaultSTACKStarting the application, version is V1.5.3.44624 S5 GOLD-Public (64-bit)...
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16:22:56:381DefaultSTACKRunning 64-bit mode...
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16:22:56:381DefaultSTACKGame directory is "D:\Documents\Endless Space 2".
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16:22:56:381DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
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16:22:56:381DefaultSTACK[Steam] Steam user id is '0x0110000104dfb6bb'.
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16:22:56:381DefaultSTACK[Steam] Steam user name is 'Matt the Great'.
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16:22:56:381DefaultSTACKLoading registry file 'D:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...
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16:22:56:381DefaultSTACKRegistry file 'D:\Documents\Endless Space 2\Registry.xml' does not exist.
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16:22:56:382DefaultSTACKLoading registry file 'D:\Documents\Endless Space 2\Users\81770171\Registry.xml'...
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16:22:56:481AudioSTACKInitializing the Wwise sound engine...
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16:22:56:481AudioSTACKSound engine initialized.
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16:22:56:481AudioSTACK4 audio modules have been loaded.
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16:22:56:482Audio, DataSTACK901 LipSync Data successfully loaded
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16:22:56:482DefaultSTACKPlaying with 19 downloadable content(s): Newsletter Hero Sophons, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
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16:22:56:482DefaultSTACKPlaying with 13 activated downloadable content(s): Newsletter Hero Sophons, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
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16:22:56:482DefaultSTACKHello 'Matt the Great'!
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16:22:56:482DefaultSTACKChanging display settings to 3840x2160, 59Hz...
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16:22:56:482DefaultSTACK... switching to 3840x2160 (59) Fullscreen...
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16:22:56:482DefaultSTACKSetting the general quality level to '4'.
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16:22:57:709DefaultSTACKCurrent game language is 'english'.
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16:22:57:709DefaultSTACKResolution has been changed.
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16:22:57:709DefaultSTACKCameraManager.VideoSettingsService_ResolutionChange.
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16:22:57:709DefaultSTACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.
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16:22:57:709HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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16:22:57:709DefaultSTACKVideoStateManager : Device lost
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16:22:57:788PrismSTACKGame Session-Open: {"crc":"509A023302959083BD7DFF35D868D8EC,V1.5.3.44624 S5 GOLD-Public (64-bit),206760","hwid":"8d2196c94e1b2a1e388b969f46b4e1cb482d6380","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz","system_memory":"34291580928","system_display":"NVIDIA GeForce RTX 2080","system_display_memory":"8399093760","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:22:56.551"}
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16:22:57:788DefaultSTACKVideoStateManager : Device is no longer lost
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16:22:57:804DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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16:22:57:838AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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16:22:57:838AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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16:22:57:838AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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16:22:57:838AudioSTACKThe audio manager is ready.
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16:22:57:838DefaultSTACKError message modal is disabled.
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16:22:57:838DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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16:22:58:476DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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16:22:58:476DefaultSTACKLoading runtime module 'Endless Space 2'...
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16:22:58:476DefaultSTACKLoading plugin files for AI ...
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16:22:58:476AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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16:22:58:499DefaultSTACKLoading plugin files for AI ...
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16:22:58:499AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.21924 in Debug configuration from file D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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16:22:58:523DefaultSTACKLoading runtime registry files...
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16:22:58:615DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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16:22:58:675DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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16:22:58:713DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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16:22:58:758DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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16:22:58:814DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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16:22:58:851DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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16:22:58:901DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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16:22:58:952DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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16:22:58:957DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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16:22:58:964DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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16:22:58:972DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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16:22:59:302DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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16:22:59:316DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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16:22:59:319DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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16:22:59:454DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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16:22:59:458DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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16:22:59:461DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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16:22:59:472DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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16:22:59:489DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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16:22:59:755DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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16:22:59:763DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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16:22:59:772PrismSTACKApplication Start: {"graphicsDeviceId":7810,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.3.44624 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:22:59.755"}
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16:22:59:772DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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16:22:59:788DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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16:22:59:805DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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16:22:59:822DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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16:22:59:839DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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16:22:59:855DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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16:22:59:873DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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16:22:59:890DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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16:22:59:906DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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16:22:59:923DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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16:22:59:939DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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16:22:59:975DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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16:22:59:978DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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16:22:59:991DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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16:23:00:006DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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16:23:00:023DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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16:23:00:039DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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16:23:00:069DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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16:23:00:074DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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16:23:00:260DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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16:23:00:329DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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16:23:00:331DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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16:23:00:339DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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16:23:00:356DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
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16:23:00:372DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
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16:23:00:389DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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16:23:00:408DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
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16:23:00:555DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
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16:23:00:563DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
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16:23:00:574DefaultSTACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
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16:23:00:589DefaultSTACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
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16:23:06:839DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
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16:23:06:856DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
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16:23:06:962DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
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16:23:06:977DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
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16:23:06:988DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
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16:23:06:992DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
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16:23:06:992DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
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16:23:06:992DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
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16:23:07:007DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
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16:23:07:023DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
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16:23:07:139DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
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16:23:07:143DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
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16:23:07:156DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
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16:23:07:173DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
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16:23:07:189DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
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16:23:07:213DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
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16:23:07:223DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
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16:23:07:239DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
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16:23:07:256DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
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16:23:07:273DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
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16:23:07:298DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
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16:23:07:309DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
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16:23:07:323DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
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16:23:07:340DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
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16:23:07:357DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
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16:23:07:374DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
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16:23:07:390DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
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16:23:07:406DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
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16:23:07:422DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
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16:23:07:439DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
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16:23:07:461DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
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16:23:07:513DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
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16:23:07:517DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
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16:23:07:523DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
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16:23:07:539DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
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16:23:07:556DefaultSTACKLoading plugin files for database of type 'Droplist'...
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16:23:07:573DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
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16:23:11:429DefaultSTACKSpent 9.4158851 second(s) loading the module plugins.
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16:23:11:429DefaultSTACKRuntime hash key = '4F41F5CC675A9E22883A4AD22FFD00E2'.
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16:23:11:429DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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16:23:11:429DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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16:23:11:429GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
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16:23:11:429GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
 at GetExtremitiesOfLink in :line 0
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16:23:11:429GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
 at GetExtremitiesOfLink in :line 0
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16:23:11:429GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
 at GetExtremitiesOfLink in :line 0
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16:23:11:429GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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16:23:11:429AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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16:23:11:429AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:11:429AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at Init in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:11:429GUISTACKLoaded 177 modifier templates
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:23:11:429AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:23:11:429AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
16:23:11:429DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamAPI_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
16:23:11:429RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:23:11:429RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:23:11:440DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:11:441DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:12:532HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
16:23:12:532HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
16:23:12:532DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:532HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:532DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:532DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:532DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:532DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009974 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0039901 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0040162 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010054 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:23:12:533DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:23:12:533DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:23:12:533DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:23:12:533DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
16:23:12:533HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:533DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:533HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
16:23:12:755DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:12:854AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:14:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:666AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:666GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
16:23:16:682DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:23:16:682DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:23:16:682AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:16:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:17:184AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:23:18:017DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:23:18:017DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:23:18:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:18:533HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:200HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:20:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:865HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:21:866HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:23:532HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:201HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:25:202HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:867HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:26:868HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:611HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:28:612HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:266HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:30:267HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:923HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:31:924HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:33:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:237HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:237HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:237HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:35:238HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:36:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:550HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:38:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:206HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:279HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:40:280HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:901HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:41:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:43:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:235HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:45:236HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:46:899HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:569HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:48:570HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:239HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:50:240HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:51:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:53:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:219HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:55:220HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:884HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:56:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:23:58:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:00:218HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:885HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:01:886HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:551HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:03:552HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:04:455AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:24:04:455AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:05:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:06:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:587HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:588HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:588HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:588HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:08:588HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:10:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:11:302DefaultSTACKLoading file 'D:\Documents\Endless Space 2\Save Files\AutoSave 447.sav'
 at LoadGame in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:11:302RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 6258676 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 6258676 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/sbs/6258676 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 6258676 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 6258676 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/sbs/6258676 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/_turn/7 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Matt the Great's game (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/sbs/6258676 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:302RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/88116 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Matt the Great's game (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198042035899 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/sbs/6258676 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/_turn/7 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:303RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/88116 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/4F41F5CC675A9E22883A4AD22FFD00E2 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:304RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
16:24:11:317SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Matt the Great's game (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198042035899 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/sbs/6258676 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/_turn/7 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:317RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/88116 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/4F41F5CC675A9E22883A4AD22FFD00E2 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:318SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:331SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:331SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:331RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:331RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104dfb6bb/q:/ready/0/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:362DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:383SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:383GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:383GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:424GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:11:424DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:11:424SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:424GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:424SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:424SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:424RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:424GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:11:424GameClientSTACKGameClientState_ConnectingToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:378DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:378DefaultSTACKLoading from archive 'D:\Documents\Endless Space 2\Save Files\AutoSave 447.sav'...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:378RuntimeSTACK[ChatMessage] RECV: l:/_turn/7 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379DefaultSTACKUsing path to archive: 'D:\Documents\Endless Space 2\Save Files\AutoSave 447.sav'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GUISTACKCannot find the GuiElement 'SuperAffinityTemplars'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GUISTACKCannot find the GuiElement 'SuperAffinityTimeLords'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GUISTACKCannot find the GuiElement 'SuperAffinitySophons'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GUISTACKCannot find the GuiElement 'SuperAffinityCravers'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GUISTACKCannot find the GuiElement 'SuperAffinityMajorHisshos'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GUISTACKCannot find the GuiElement 'SuperAffinityHoratio'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379RuntimeSTACK[ChatMessage] RECV: l:/_turn/7 (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:379GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:380GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0009975 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:381GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000104dfb6bb, steamIDUser: 0x110000104dfb6bb.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:381GameClientSTACKGot initiate connection response from server.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:381GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:398DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:398GameClientSTACKSuccessfully connected to SteamGameServer.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:398GameClientSTACKGameClientState_ConnectedToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:398GameClientSTACKGameClientState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:398NetworkSTACKDumping method set to 'Text'.
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:398DefaultSTACKWaiting for the game server to launch the game...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:417GameplaySTACKThe pathfinding service is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:417DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0010256 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:417GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:417GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:12:430DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:445DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:459DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0.0009976 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:473DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:488DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0.0009973 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:503DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:521DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:537DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:553DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:570DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:587DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:602DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:620DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0.0010014 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:636DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:653DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:670DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:686DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:703DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:720DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:736DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0.0009972 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:753DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:770DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0.0009945 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:788DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:803DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:819DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:836DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0.0009973 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:853DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:869DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0010016 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:886DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:903DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:919HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:920DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:937DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:953DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:970DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:12:986DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:13:004DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:13:019DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:13:036DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:13:053DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:13:069DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:13:360DefaultSTACKGalaxy Seed = 88116
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:13:360DefaultSTACKFog of war texture format: RGB24.
 at LoadFogOfWar in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] Empire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] Empire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] MinorEmpire#9 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] AcademyEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at InitializeTutorial in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACKGame has been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:176DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
 at Unsafe_AddChild in :line 0
 at AddChild in :line 0
 at Load in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHappiness
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKLoad AI0 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file D:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACK[AI] Initialization of Communication module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177AISTACK[AI] Initialization of Diagnostics module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:177GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at BindTechnologyLinks in :line 0
 at BindInspectedEmpire in :line 0
 at OnPlayerEmpireChanged in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at SendMessageNullable in :line 0
 at set_PlayerEmpire in :line 0
 at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177GameplaySTACK[PlayerRepository] Player 'Matt the Great' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:16:177HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
16:24:16:177AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
16:24:16:177AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
16:24:16:177AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
16:24:16:177AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
16:24:16:345AudioSTACKAudio receiver #0 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:345PrismSTACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayTemplars","customFaction":"False","playerCount":6,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"ba0b2cdc-02e3-4969-8000-fd6a298585cf","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:24:13.075"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:16:345HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:345HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:16:346HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
16:24:17:136HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:136HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
16:24:17:136HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:136HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:136HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
16:24:17:137ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
 at Load in :line 0
 at Start in :line 0
16:24:17:144DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:144DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:154AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:154DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:154DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:154DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009984 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0019944 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:155DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:163DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:163DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:181DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:181DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:928DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:17:928DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0009966 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0359041 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0010242 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0039848 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0029694 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.000998 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName68'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName18'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName39'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName20'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName62'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 2.7188181 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0009986 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:019DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0009967 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0009971 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0010004 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0159261 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0009972 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0009973 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0009973 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0009973 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0199468 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:020GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:088RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:089RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x4dfb6bb).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_GameInProgress in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:089GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:089QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:089QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:089QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:089QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:089QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:089QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:115DefaultSTACKAcademy ship buyout search. Hull: HullSmall01Academy, Cost: 501.2
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:115DefaultSTACKAcademy ship buyout search. Hull: HullSmall01Academy, Cost: 501.2
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:115DefaultSTACKAcademy ship buyout search. Hull: HullSmall02Academy, Cost: 453.6
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:115DefaultSTACKAcademy ship buyout search. Hull: HullSmall02Academy, Cost: 453.6
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:115OrderSTACKOrderEntityAction#00000000; EmpireIndex:2; MoveToProbeAction#38, InitiatorGUID:1722, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:115OrderSTACKOrderEntityAction#00000001; EmpireIndex:5; MoveToProbeAction#43, InitiatorGUID:1664, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:115OrderSTACKOrderUpdateBestSystem#00000002; EmpireIndex:17; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:115OrderSTACKOrderUpdateBestSystem#00000003; EmpireIndex:18; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:382GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:382GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:482GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:24:502GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:24:502AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:517AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:533AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:549AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:566AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:775AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:775AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:775AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:797AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:797AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:801AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:816AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:816AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:832AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:832AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:849AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:849AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:866AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:866AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:866AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:882AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:882AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:899AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:899AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:915AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:932AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:932AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:950AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:950AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:965AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:966AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:983AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:24:983AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:000AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:000AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:017AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:017AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:043AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:043AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:052AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:068AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:068AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:068AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:083AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:083AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:083AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:084AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:102AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:102AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:102AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:102AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:118AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:118AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:118AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:118AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:135AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:135AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:135AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:151AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:151AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:167AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:167AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:167AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:185AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:202AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:202AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:250AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:298AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:298AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:315AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:315AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:315AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:332AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:349AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:349AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:349AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:349AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:349AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:365AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:365AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:366AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:366AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:382AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:382AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:382AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:400AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:400AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:400AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:400AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:649AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:666AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:666AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:666AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:666AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:866AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:883AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:918AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:25:934AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:210AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:251AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:251AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:266AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:284AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:284AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:284AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:389AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:483AISTACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:499AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:533AISTACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:550AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:582AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:600AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:600AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:615AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:615AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:649AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:700AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:717AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:717AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:717AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:717AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:717AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:717AISTACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:26:735GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:26:818GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:26:818GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:26:933AISTACK[AI] GatherGenerators for 19 empire [AI0]
 at GatherGenerators in :line 0
 at InitializeAsync in :line 0
16:24:28:217AISTACKOpen archive D:\Documents\Endless Space 2\Save Files\AutoSave 447.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:28:233AISTACKGet ai serialization file from archive: 'ENFER.xml'.
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:28:233AISTACKClose archive D:\Documents\Endless Space 2\Save Files\AutoSave 447.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:28:466AISTACKCorrectly received InitializationComplete signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at InitializeAsync in :line 0
16:24:28:466AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:28:466AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:28:466AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:28:466AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:29:117AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:29:133DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:158GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:180QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:216PrismSTACKAIPerformanceEvent: {"turn":7,"maxBlackboardMessageCount":144,"maxDecisionCount":9,"maxSyncronizationTime":648,"maxAnaysisTime":0,"maxStrategicTime":0,"maxDecisionTime":0,"maxActuatorTime":0,"gameID":"ba0b2cdc-02e3-4969-8000-fd6a298585cf","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:24:29.133"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:29:543GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:577GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:577GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:577OrderSTACKOrderAIClientStateChange#00000004; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:577AISTACKChange AI client state from None to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:577AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:29:606OrderSTACKOrderEntityAction#00000005, Ticket: 00000001; EmpireIndex:16; GoToFleetAction#19, InitiatorGUID:1262, Context:Path: 3, Path: Path: 3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:606OrderSTACKOrderEntityAction#00000006, Ticket: 00000002; EmpireIndex:16; GoToFleetAction#20, InitiatorGUID:1729, Context:Path: 5->9, Path: Path: 5->9
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
16:24:29:606OrderSTACKOrderEntityAction#00000007, Ticket: 00000003; EmpireIndex:2; MoveToFleetAction#39, InitiatorGUID:1739, Context:EntityActionContext_Movement, 56->55 (Cost: 5) from 0 to 0.4605372.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
16:24:29:606AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:29:624OrderSTACKOrderEntityAction#00000008, Ticket: 00000004; EmpireIndex:2; MoveToFleetAction#40, InitiatorGUID:1696, Context:EntityActionContext_Movement, 56->55 (Cost: 0.856887) from 0.9210743 to 1.
 at Log in :line 0
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16:24:29:624OrderSTACKOrderEntityAction#00000009, Ticket: 00000005; EmpireIndex:3; MoveToFleetAction#43, InitiatorGUID:1742, Context:EntityActionContext_Movement, 80->81 (Cost: 3) from 0 to 0.4527352.
 at Log in :line 0
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 at LateUpdate in :line 0
16:24:29:624OrderSTACKOrderEntityAction#0000000A, Ticket: 00000006; EmpireIndex:4; MoveToFleetAction#38, InitiatorGUID:1744, Context:EntityActionContext_Movement, 43->41 (Cost: 3) from 0 to 0.2870913.
 at Log in :line 0
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16:24:29:624OrderSTACKOrderEntityAction#0000000B, Ticket: 00000007; EmpireIndex:4; MoveToFleetAction#39, InitiatorGUID:1699, Context:EntityActionContext_Movement, 43->41 (Cost: 3) from 0.5741826 to 0.8612739.
 at Log in :line 0
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16:24:29:624OrderSTACKOrderEntityAction#0000000C, Ticket: 00000008; EmpireIndex:5; MoveToFleetAction#44, InitiatorGUID:1746, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0 to 0.3659794.
 at Log in :line 0
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16:24:29:624OrderSTACKOrderEntityAction#0000000D, Ticket: 00000009; EmpireIndex:5; MoveToFleetAction#45, InitiatorGUID:1702, Context:EntityActionContext_Movement, 112->113 (Cost: 2.197182) from 0.7319589 to 1.
 at Log in :line 0
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16:24:29:624OrderSTACKOrderUpdateEffectZone#0000000E
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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16:24:29:624OrderSTACKOrderUpdateVisibility#0000000F
 at Log in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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16:24:29:633OrderSTACKOrderEntityAction#00000010, Ticket: 0000000A; EmpireIndex:16; MoveToFleetAction#21, InitiatorGUID:1729, Context:EntityActionContext_Movement, 5->9 (Cost: 7) from 0 to 1.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:633OrderSTACKOrderEntityAction#00000011, Ticket: 0000000B; EmpireIndex:16; MoveToFleetAction#22, InitiatorGUID:1262, Context:EntityActionContext_Movement, 2->3 (Cost: 4.614615) from 0.3365476 to 1.
 at Log in :line 0
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 at LateUpdate in :line 0
16:24:29:684AISTACKStart 17 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:29:699OrderSTACKOrderEntityAction#00000012, Ticket: 0000000C; EmpireIndex:1; GoToFleetAction#30, InitiatorGUID:1068, Context:Path: 9, Path: Path: 9
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:699OrderSTACKOrderEntityAction#00000013, Ticket: 0000000D; EmpireIndex:1; GoToFleetAction#31, InitiatorGUID:1065, Context:Path: 12->11->8->9->10, Path: Path: 12->11->8->9->10
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:699OrderSTACKOrderUnlockHeroSkill#00000014, Ticket: 0000000E; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:699GameplaySTACKUpdated representative hero of senator Politics01 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
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16:24:29:699OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000015, Ticket: 0000000F
 at Log in :line 0
 at MoveNext in :line 0
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16:24:29:699OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000016, Ticket: 00000010
 at Log in :line 0
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16:24:29:699OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000017, Ticket: 00000011
 at Log in :line 0
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16:24:29:699OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000018, Ticket: 00000012
 at Log in :line 0
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16:24:29:699OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000019, Ticket: 00000013
 at Log in :line 0
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16:24:29:699OrderSTACKOrderEntityAction#0000001A, Ticket: 00000014; EmpireIndex:2; GoToFleetAction#41, InitiatorGUID:1085, Context:Path: 47, Path: Path: 47
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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16:24:29:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001B, Ticket: 00000015
 at Log in :line 0
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16:24:29:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001C, Ticket: 00000016
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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16:24:29:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001D, Ticket: 00000017
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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16:24:29:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001E, Ticket: 00000018
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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16:24:29:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001F, Ticket: 00000019
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
16:24:29:700OrderSTACKOrderCancelLaw#00000020, Ticket: 0000001A; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:700AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:29:717OrderSTACKOrderEntityAction#00000021, Ticket: 0000001B; EmpireIndex:3; GoToFleetAction#44, InitiatorGUID:1707, Context:Path: 87->85, Path: Path: 87->85
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:717OrderSTACKOrderEntityAction#00000022, Ticket: 0000001C; EmpireIndex:3; GoToFleetAction#45, InitiatorGUID:1116, Context:Path: 77, Path: Path: 77
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:717OrderSTACKOrderEntityAction#00000023, Ticket: 0000001D; EmpireIndex:1; MoveToFleetAction#32, InitiatorGUID:1065, Context:EntityActionContext_Movement, 12->11 (Cost: 6) from 0 to 0.8181474.
 at Log in :line 0
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 at LateUpdate in :line 0
16:24:29:717OrderSTACKOrderEntityAction#00000024, Ticket: 0000001E; EmpireIndex:1; MoveToFleetAction#33, InitiatorGUID:1068, Context:EntityActionContext_Movement, 8->9 (Cost: 0.4318746) from 0.9688781 to 1.
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:717OrderSTACKOrderEntityAction#00000025, Ticket: 0000001F; EmpireIndex:2; MoveToFleetAction#42, InitiatorGUID:1085, Context:EntityActionContext_Movement, 50->47 (Cost: 3.35211) from 0.4572409 to 1.
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:29:717AISTACKStart 21 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:29:717AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:30:002OrderSTACKOrderEntityAction#00000026, Ticket: 00000020; EmpireIndex:3; OutpostActionBoostGrowthWithDust#46, InitiatorGUID:1718
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000027, Ticket: 00000021
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000028, Ticket: 00000022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000029, Ticket: 00000023
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002A, Ticket: 00000024
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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16:24:30:002OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002B, Ticket: 00000025
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002OrderSTACKOrderCancelLaw#0000002C, Ticket: 00000026; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002OrderSTACKOrderEntityAction#0000002D, Ticket: 00000027; EmpireIndex:4; GoToFleetAction#40, InitiatorGUID:1147, Context:Path: 42->40, Path: Path: 42->40
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002OrderSTACKOrderTransferShips#0000002E, Ticket: 00000028; EmpireIndex:4; ShipGUIDs: [1686], HeroGUID:0, Position:NodeIndex:43, DestinationGarrisonGUID:1748
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002OrderSTACKOrderUnlockHeroSkill#0000002F, Ticket: 00000029; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:002GameplaySTACKUpdated representative hero of senator Politics06 to Hero
 at UpdateRepresentativeHero in :line 0
 at NotifyHeroUpdated in :line 0
 at HeroSkillUpdated in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:016OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000030, Ticket: 0000002A
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000031, Ticket: 0000002B
 at Log in :line 0
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16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000032, Ticket: 0000002C
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000033, Ticket: 0000002D
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000034, Ticket: 0000002E
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:017OrderSTACKOrderEntityAction#00000035, Ticket: 0000002F; EmpireIndex:5; LaunchProbeFleetAction#46, InitiatorGUID:1183, Context:EntityActionContext_Vector
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000036, Ticket: 00000030
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000037, Ticket: 00000031
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000038, Ticket: 00000032
 at Log in :line 0
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16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000039, Ticket: 00000033
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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16:24:30:017OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003A, Ticket: 00000034
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
16:24:30:017OrderSTACKOrderEntityAction#0000003B, Ticket: 00000035; EmpireIndex:3; MoveToFleetAction#47, InitiatorGUID:1116, Context:EntityActionContext_Movement, 79->77 (Cost: 6) from 0.02216445 to 0.4140965.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:017OrderSTACKOrderEntityAction#0000003C, Ticket: 00000036; EmpireIndex:3; MoveToFleetAction#48, InitiatorGUID:1707, Context:EntityActionContext_Movement, 87->85 (Cost: 7) from 0 to 0.5377535.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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16:24:30:017OrderSTACKOrderCompleteMoveToFleetAction#0000003D; EmpireIndex:1; EntityActionId: 33
 at Log in :line 0
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16:24:30:017OrderSTACKOrderCompleteMoveToFleetAction#0000003E; EmpireIndex:2; EntityActionId: 40
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:017OrderSTACKOrderEntityAction#0000003F, Ticket: 00000037; EmpireIndex:4; MoveToFleetAction#41, InitiatorGUID:1147, Context:EntityActionContext_Movement, 42->40 (Cost: 7) from 0 to 0.6850404.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:032OrderSTACKOrderEntityAction#00000040; EmpireIndex:5; MoveToProbeAction#47, InitiatorGUID:1749, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:032OrderSTACKOrderUpdateVisibility#00000041
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:032OrderSTACKOrderFinishDockingFleet#00000042, Ticket: 00000038; EmpireIndex:4; FleetGUID:1748
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:032OrderSTACKOrderTerminateEntityAction#00000043; EmpireIndex:1; EntityActionId: 33
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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16:24:30:032OrderSTACKOrderTerminateEntityAction#00000044; EmpireIndex:2; EntityActionId: 40
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:038OrderSTACKOrderTerminateEntityAction#00000045; EmpireIndex:1; EntityActionId: 30
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:038OrderSTACKOrderEntityAction#00000046, Ticket: 00000039; EmpireIndex:2; MoveToFleetAction#43, InitiatorGUID:1696, Context:EntityActionContext_Movement, 55->54 (Cost: 4.143113) from 0 to 0.4183936.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:100OrderSTACKOrderUpdateVisibility#00000047
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:117OrderSTACKOrderUpdateEffectZone#00000048
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at LateUpdate in :line 0
16:24:30:137DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:24:30:137DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:24:30:266OrderSTACKOrderCompleteMoveToFleetAction#00000049; EmpireIndex:5; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:266OrderSTACKOrderUpdateVisibility#0000004A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:266OrderSTACKOrderTerminateEntityAction#0000004B; EmpireIndex:5; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:283OrderSTACKOrderEntityAction#0000004C, Ticket: 0000003A; EmpireIndex:5; MoveToFleetAction#48, InitiatorGUID:1702, Context:EntityActionContext_Movement, 113->115 (Cost: 0.8028181) from 0 to 0.08905696.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:585OrderSTACKOrderCompleteMoveToFleetAction#0000004D; EmpireIndex:4; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:585OrderSTACKOrderTerminateEntityAction#0000004E; EmpireIndex:4; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:640OrderSTACKOrderCompleteMoveToFleetAction#0000004F; EmpireIndex:2; EntityActionId: 42
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:640OrderSTACKOrderUpdateEffectZone#00000050
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:640OrderSTACKOrderTerminateEntityAction#00000051; EmpireIndex:2; EntityActionId: 42
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:649OrderSTACKOrderTerminateEntityAction#00000052; EmpireIndex:2; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:666OrderSTACKOrderUpdateVisibility#00000053
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:951OrderSTACKOrderCompleteMoveToFleetAction#00000054; EmpireIndex:16; EntityActionId: 22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:951OrderSTACKOrderUpdateVisibility#00000055
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:951OrderSTACKOrderTerminateEntityAction#00000056; EmpireIndex:16; EntityActionId: 22
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:30:968OrderSTACKOrderTerminateEntityAction#00000057; EmpireIndex:16; EntityActionId: 19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:702AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:31:702AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:31:702AISTACK[AI] [Event]keep 63 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:31:702AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventProbeLaunched,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:31:718GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:801GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:919GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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16:24:31:936OrderSTACKOrderCompleteMoveToFleetAction#00000058; EmpireIndex:3; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:937OrderSTACKOrderTerminateEntityAction#00000059; EmpireIndex:3; EntityActionId: 47
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:952AISTACKStart 6 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:31:952AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:31:969OrderSTACKOrderQueueConstruction#0000005A, Ticket: 0000003B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:969OrderSTACKOrderActivateLaw#0000005B, Ticket: 0000003C; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1753
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:969OrderSTACKOrderQueueResearch#0000005C, Ticket: 0000003D; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1754, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:984OrderSTACKOrderActivateLaw#0000005D, Ticket: 0000003E; EmpireIndex:3; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1755
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:984OrderSTACKOrderEntityAction#0000005E, Ticket: 0000003F; EmpireIndex:4; GoToFleetAction#42, InitiatorGUID:1748, Context:Path: 43->41, Path: Path: 43->41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:31:984OrderSTACKOrderQueueConstruction#0000005F, Ticket: 00000040; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:001OrderSTACKOrderEntityAction#00000060, Ticket: 00000041; EmpireIndex:4; MoveToFleetAction#43, InitiatorGUID:1748, Context:EntityActionContext_Movement, 43->41 (Cost: 9) from 0 to 0.861274.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:018OrderSTACKOrderUpdateEffectZone#00000061
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:334OrderSTACKOrderCompleteMoveToFleetAction#00000062; EmpireIndex:16; EntityActionId: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:334OrderSTACKOrderUpdateVisibility#00000063
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:334OrderSTACKOrderTerminateEntityAction#00000064; EmpireIndex:16; EntityActionId: 21
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:353OrderSTACKOrderSelectHackingOperationOutcome#00000065, Ticket: 00000042; HackingOperationGUID:1665, OutcomeDefinitionName:HackingOperationOutcomeSpawnBackdoor, Parameter:'', Validate:True
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:353OrderSTACKOrderTerminateEntityAction#00000066; EmpireIndex:16; EntityActionId: 20
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:353OrderSTACKOrderSpawnHackingOperationBackdoor#00000067; EmpireIndex:0, NodePosition:NodeIndex:21, BackdoorGUID:1758
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:353OrderSTACKOrderTerminateHackingOperation#00000068; OperationGUID:1665
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:520OrderSTACKOrderUpdateEffectZone#00000069
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:834OrderSTACKOrderUpdateVisibility#0000006A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:951OrderSTACKOrderCompleteMoveToFleetAction#0000006B; EmpireIndex:3; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:951OrderSTACKOrderUpdateVisibility#0000006C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:32:951OrderSTACKOrderTerminateEntityAction#0000006D; EmpireIndex:3; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:019OrderSTACKOrderCompleteMoveToFleetAction#0000006E; EmpireIndex:5; EntityActionId: 44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:019OrderSTACKOrderTerminateEntityAction#0000006F; EmpireIndex:5; EntityActionId: 44
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:034OrderSTACKOrderCompleteMoveToFleetAction#00000070; EmpireIndex:5; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:034OrderSTACKOrderUpdateEffectZone#00000071
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:034OrderSTACKOrderTerminateEntityAction#00000072; EmpireIndex:5; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:084OrderSTACKOrderCompleteMoveToFleetAction#00000073; EmpireIndex:4; EntityActionId: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:085OrderSTACKOrderTerminateEntityAction#00000074; EmpireIndex:4; EntityActionId: 38
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:535OrderSTACKOrderUpdateEffectZone#00000075
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:736OrderSTACKOrderCompleteMoveToFleetAction#00000076; EmpireIndex:2; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:736OrderSTACKOrderTerminateEntityAction#00000077; EmpireIndex:2; EntityActionId: 39
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:819OrderSTACKOrderUpdateVisibility#00000078
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:885OrderSTACKOrderCompleteMoveToFleetAction#00000079; EmpireIndex:2; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:885OrderSTACKOrderTerminateEntityAction#0000007A; EmpireIndex:2; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:951AISTACK[AI] [Event]Remove 63 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:33:951AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventOutpostActionStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventProbeLaunched,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:33:951AISTACK[AI] [Event]keep 17 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:33:951AISTACK[AI] [Event]keep EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventHackingOperationOutcomeApplied, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:33:967OrderSTACKOrderCompleteMoveToFleetAction#0000007B; EmpireIndex:1; EntityActionId: 32
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:967OrderSTACKOrderTerminateEntityAction#0000007C; EmpireIndex:1; EntityActionId: 32
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:33:986GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:070GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:118AISTACKGame object 'HackingOperationBackdoor' map to AI snapshot 'BackdoorOperationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:34:187GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:201AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:34:201AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:34:218OrderSTACKOrderEntityAction#0000007D, Ticket: 00000043; EmpireIndex:16; GoToFleetAction#23, InitiatorGUID:1262, Context:Path: 3->0, Path: Path: 3->0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:218AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:34:218AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:34:236GameplaySTACKfleet action with feedback 34 started : ETA 24.948600769043
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:236OrderSTACKOrderEntityAction#0000007E, Ticket: 00000044; EmpireIndex:1; ColonizeFleetAction#34, InitiatorGUID:1068, Context:Perseus II(Planet 1) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:236DefaultSTACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:236DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:236OrderSTACKOrderEntityAction#0000007F, Ticket: 00000047; EmpireIndex:2; GoToFleetAction#44, InitiatorGUID:1085, Context:Path: 47->50->49, Path: Path: 47->50->49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:236DefaultSTACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:236DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:236OrderSTACKOrderEntityAction#00000080, Ticket: 0000004A; EmpireIndex:5; GoToFleetAction#49, InitiatorGUID:1183, Context:Path: 110->113->115->106, Path: Path: 110->113->115->106
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:236OrderSTACKOrderEntityAction#00000081, Ticket: 0000004B; EmpireIndex:16; MoveToFleetAction#24, InitiatorGUID:1262, Context:EntityActionContext_Movement, 3->0 (Cost: 0.3853846) from 0 to 0.04504607.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:252OrderSTACKOrderUpdateVisibility#00000082
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:252OrderSTACKOrderEntityAction#00000083, Ticket: 0000004C; EmpireIndex:2; MoveToFleetAction#45, InitiatorGUID:1085, Context:EntityActionContext_Movement, 47->50 (Cost: 5.64789) from 0 to 0.9144818.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:252OrderSTACKOrderEntityAction#00000084, Ticket: 0000004D; EmpireIndex:5; MoveToFleetAction#50, InitiatorGUID:1183, Context:EntityActionContext_Movement, 110->113 (Cost: 5.25) from 0 to 0.2658361.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:519OrderSTACKOrderUpdateEffectZone#00000085
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:618OrderSTACKOrderCompleteMoveToFleetAction#00000086; EmpireIndex:3; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:618OrderSTACKOrderTerminateEntityAction#00000087; EmpireIndex:3; EntityActionId: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:785OrderSTACKOrderCompleteMoveToFleetAction#00000088; EmpireIndex:4; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:34:785OrderSTACKOrderTerminateEntityAction#00000089; EmpireIndex:4; EntityActionId: 41
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:35:020OrderSTACKOrderUpdateEffectZone#0000008A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:35:519OrderSTACKOrderUpdateEffectZone#0000008B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:014OrderSTACKOrderUpdateEffectZone#0000008C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:218AISTACK[AI] [Event]Remove 17 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:36:218AISTACK[AI] [Event]Remove EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventHackingOperationOutcomeApplied, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:36:218AISTACK[AI] [Event]keep 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:36:218AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:36:239GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:320GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:419GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:436AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:36:436AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:36:452GameplaySTACKfleet action with feedback 25 started : ETA 27.1659164428711
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:452OrderSTACKOrderEntityAction#0000008D, Ticket: 0000004E; EmpireIndex:16; ColonizeFleetAction#25, InitiatorGUID:1729, Context:Perseus I(Planet 0) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:452DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:535OrderSTACKOrderUpdateEffectZone#0000008E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:870OrderSTACKOrderCompleteMoveToFleetAction#0000008F; EmpireIndex:16; EntityActionId: 24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:36:870OrderSTACKOrderTerminateEntityAction#00000090; EmpireIndex:16; EntityActionId: 24
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:053OrderSTACKOrderUpdateEffectZone#00000091
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:300GameplaySTACKfleet action with feedback 34 finished : ETA 24.948600769043, Game.Time 25.9663391113281, true ETA 25.948600769043
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:300OrderSTACKOrderTerminateEntityAction#00000092; EmpireIndex:1; EntityActionId: 34
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:300GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:300GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at RefreshVisibility in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:300GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at AddPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at TransferPopulationOnStarSystem in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:313OrderSTACKOrderUpdateAutoImprovements#00000093, ColonizedStarSystemGUID:1759, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:313OrderSTACKOrderEntityAction#00000094; EmpireIndex:1; SiegeStarSystemAction#35, InitiatorGUID:1759
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:335OrderSTACKOrderUpdateVisibility#00000095
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:385OrderSTACKOrderCompleteMoveToFleetAction#00000096; EmpireIndex:5; EntityActionId: 50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:386OrderSTACKOrderTerminateEntityAction#00000097; EmpireIndex:5; EntityActionId: 50
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:419OrderSTACKOrderCompleteMoveToFleetAction#00000098; EmpireIndex:4; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:419OrderSTACKOrderTerminateEntityAction#00000099; EmpireIndex:4; EntityActionId: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:569OrderSTACKOrderUpdateEffectZone#0000009A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:37:904OrderSTACKOrderUpdateVisibility#0000009B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:38:288OrderSTACKOrderCompleteMoveToFleetAction#0000009C; EmpireIndex:2; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:38:288OrderSTACKOrderTerminateEntityAction#0000009D; EmpireIndex:2; EntityActionId: 45
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:38:452AISTACK[AI] [Event]Remove 7 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:38:452AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:38:452AISTACK[AI] [Event]keep 24 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:38:452AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventSystemBesieged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:38:468GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:38:551GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:38:669GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:38:669AISTACK[AI] Cancel task 430 : can find context 1068 : for empire 1 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:38:686AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:38:703OrderSTACKOrderAIClientStateChange#0000009E; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:38:703AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:358GameplaySTACKfleet action with feedback 25 started : ETA 30.0655670166016
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:359OrderSTACKOrderEntityAction#0000009F, Ticket: 00000050; EmpireIndex:0; ExpeditionFleetAction#25, InitiatorGUID:1028, Context:Curiosity_Loot_Lifeform_Era1 on Oiad II(Planet 1) (Curiosity)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACKfleet action with feedback 25 finished : ETA 27.1659164428711, Game.Time 28.1827621459961, true ETA 28.1659164428711
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493OrderSTACKOrderTerminateEntityAction#000000A0; EmpireIndex:16; EntityActionId: 25
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at RefreshVisibility in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:493AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:39:493AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:39:493AISTACK[AI] [Event]Remove 24 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:39:493AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventSystemBesieged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:39:493AISTACK[AI] [Event]keep 67 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:39:493AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:39:503GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:503OrderSTACKOrderCancelFleetMission#000000A1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:503OrderSTACKOrderCancelFleetMission#000000A2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:503OrderSTACKOrderCancelFleetMission#000000A3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:503OrderSTACKOrderAIClientStateChange#000000A4; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:503AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:503OrderSTACKOrderUpdateAutoImprovements#000000A5, ColonizedStarSystemGUID:1763, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:503OrderSTACKOrderUpdateAutoImprovements#000000A6, ColonizedStarSystemGUID:1763, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:570GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:684GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:702AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:39:702AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
16:24:39:718OrderSTACKOrderEntityAction#000000A7, Ticket: 00000051; EmpireIndex:1; OutpostActionStealGrowth2TimeLords#36, InitiatorGUID:1759
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:718DefaultSTACKArgument is out of range. Parameter name: index
 at get_Item in :line 0
 at get_Item in :line 0
 at ClientInitialize in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
16:24:39:719DefaultSTACKThe order processing has raised an exception. Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ColonizedPlanet].get_Item (Int32 index) [0x00000] in :0 at System.Collections.ObjectModel.ReadOnlyCollection`1[ColonizedPlanet].get_Item (Int32 index) [0x00000] in :0 at OutpostAction.ClientInitialize () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ExecuteAction (.EntityAction action) [0x00000] in :0 at DepartmentOfLabour+c__Iterator4.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 .
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:24:39:802PrismSTACKError: {"error message":"Argument is out of range.\r\nParameter name: index","callstack":" at get_Item in :line 0\n at get_Item in :line 0\n at ClientInitialize in :line 0\n at ClientExecute in :line 0\n at ExecuteAction in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n","turn":7,"gameID":"ba0b2cdc-02e3-4969-8000-fd6a298585cf","eventID":"5.19.01","eventName":"Error","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:24:39.719"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:40:870PrismSTACKError: {"error message":"The order processing has raised an exception. Exception: System.ArgumentOutOfRangeException: Argument is out of range.\r\nParameter name: index\r\n at System.Collections.Generic.List`1[ColonizedPlanet].get_Item (Int32 index) [0x00000] in :0 \r\n at System.Collections.ObjectModel.ReadOnlyCollection`1[ColonizedPlanet].get_Item (Int32 index) [0x00000] in :0 \r\n at OutpostAction.ClientInitialize () [0x00000] in :0 \r\n at EntityAction.ClientExecute () [0x00000] in :0 \r\n at DepartmentOfLabour.ExecuteAction (.EntityAction action) [0x00000] in :0 \r\n at DepartmentOfLabour+c__Iterator4.MoveNext () [0x00000] in :0 \r\n at Amplitude.Coroutine.Run () [0x00000] in :0 .","callstack":" at ProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at Update in :line 0\n at LateUpdate in :line 0\n","turn":7,"gameID":"ba0b2cdc-02e3-4969-8000-fd6a298585cf","eventID":"5.19.01","eventName":"Error","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:24:40.787"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:24:41:703AISTACK[AI] [Event]Remove 67 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:41:703AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:41:703AISTACK[AI] [Event]keep 22 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:41:703AISTACK[AI] [Event]keep EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventOutpostConcurrenced,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
16:24:42:368GameplaySTACKfleet action with feedback 25 finished : ETA 30.0655670166016, Game.Time 31.0830993652344, true ETA 31.0655670166016
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:25:14:454GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:25:39:673AISTACKOrder execution timed out (60.00s). Remaining messages: StartEntityActionMessage, TicketNumber: 81, EntityAction: OutpostActionStealGrowth2TimeLords, InitiatorGuid: 1759, EntityActionGuid: 0
 at Update in :line 0
 at Update in :line 0
16:25:39:692GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
16:25:39:756PrismSTACKError: {"error message":"Order execution timed out (60.00s). Remaining messages:\r\nStartEntityActionMessage, TicketNumber: 81, EntityAction: OutpostActionStealGrowth2TimeLords, InitiatorGuid: 1759, EntityActionGuid: 0\r\n","callstack":" at Update in :line 0\n at Update in :line 0\n","turn":7,"gameID":"ba0b2cdc-02e3-4969-8000-fd6a298585cf","eventID":"5.19.01","eventName":"Error","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:25:39.673"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:25:41:033DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 1024x1024 to 2048x1024xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:25:41:033DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 1024x1024 to 2048x2048xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
16:25:44:791DefaultSTACKExitToDesktop
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
16:25:44:791DefaultSTACKApplication is shutting down...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Quit in :line 0
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
16:25:47:336DefaultSTACKApplication shudown complete.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
16:25:47:336AudioSTACKThe Wwise sound engine has been released.
 at ReleaseWwise in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336PrismSTACKApplication End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:25:44.949"}
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SendEventSynchrone in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336PrismSTACKSendEventsCoroutine(Application End) took 965ms
 at SendEventSynchrone in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336PrismSTACKGame Session-Close: {"eventID":"1.22.01","eventName":"Game Session-Close","steamID":"76561198042035899","gamecode":"392110","sessionID":"d3a1fdf57dbb40cca9e4cc46203e7489","eventTimestampClient":"2019-10-02T16:25:45.915"}
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SendEventSynchrone in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336PrismSTACKSendEventsCoroutine(Game Session-Close) took 728ms
 at SendEventSynchrone in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AISTACKStart AI0 releasing
 at UnloadCurrentAI in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AudioSTACKReleasing all audio modules...
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AudioSTACKWwise: Fail to unload bank Default_SoundBank (1197006368)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AudioSTACKWwise: Fail to unload bank G_GUI (708988712)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AudioSTACKWwise: Fail to unload bank G_Music (708988712)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AudioSTACKWwise: Fail to unload bank G_Ambiances (708988712)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AudioSTACKWwise: Fail to unload bank G_GroundBattle (708988712)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AudioSTACKWwise: Fail to unload bank Event (708988712)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AudioSTACKThe audio manager has been released.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336DefaultSTACKSteam achievement manager has been released.
 at Releasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336DefaultSTACKMemoryStreamPool: 8 pooled streams.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336DefaultSTACKFlushing diagnostics before closing streams...
 at CloseDiagnosticsLogFile in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
16:25:47:336AISTACKRelease AI modules.
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
16:25:47:336AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
16:25:47:336AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
16:25:47:336AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
16:25:47:336AISTACK[AI] AI module 'Communication' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
16:25:47:336AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
16:25:47:336AISTACK[AI] AI module 'Debug' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
16:25:47:336AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
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16:25:47:336AISTACK[AI] AI module 'Diagnostics' released. [AI0]
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16:25:47:336AISTACKAI modules released
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16:25:47:336AISTACKAI modules disposed
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16:25:47:336AISTACKAI app domain unloaded
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16:25:47:336AISTACKAI0 has been correctly released
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16:25:47:336AISTACKAI0 has been released in 554.1348ms
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